Which VR Headset Is Right for You?

May 23, 2016

With new VR headsets coming into the market every day, it can be hard to know the best hardware to choose to showcase your Virtual Reality designs. There's no simple answer: the kind of headset you need depends on why you're using VR, your technical needs, your budget, and of course, your clients.

Why you're using VR

There are many different reasons firms use VR--and your motivation for it will affect the kind of hardware you select. Ask yourself:

  • How much do you intend to make VR a part of your firm's marketing efforts? Firms who truly want to be known for their VR services and reinforce branding at every opportunity might consider ordering branded cardboard headsets to leave behind with clients and prospects.
  • Are you using VR in an attempt to cut down on travel time? If so, you'll need to make sure your client is set up with and comfortable using a VR headset.

Your technical needs

When addressing your technical needs, consider the following:

  • What smartphone will you be using? Most Android and iOS can experience VR for a low cost on Google Cardboard or Homido MINI headsets. For a better experience on iPhone, the Mattel View-Master VR takes quality up a notch, where Samsung's Gear VR (for Samsung users only) is the ultimate in mobile headset quality.
  • Are you willing to invest in a new smartphone (or smartphones) for a better VR headset experience? While there are headsets out there for virtually any smartphone, our (completely unaffiliated) recommendation for a high-quality VR experience is Samsung's Gear VR headset. However, you'll need a Samsung smartphone (see specifications on the Samsung website) to power this.+

Your budget

If you're hesitant about setting a budget for VR, check out our article on Why You Already Have a Budget for VR. When allocating some of this budget to VR headsets, think about this:

  • How many headsets are you planning to invest in? One for the company? One for each salesperson, client, 3D author? Maybe you're investing in a few good quality headsets, or a large amount of lower-quality headsets--or both!
  • What percentage of your total VR budget can you allocate to VR? Read up on Popular Headsets and Pricing to inform your decision.

Your client

  • Does your client wear glasses? Typically, glasses are awkward with lower-range headsets like Google Cardboard and the Mattel View-Master VR. Samsung's Gear VR has customizable focus, allowing users to view clearly without glasses. Alternately, these pocket-sized Homido MINI glasses allow users to keep their glasses on while experiencing VR.
  • How technical is your client? Would they be comfortable receiving files from you to view on their own smartphone and headset? If you think they would be receptive to this, be sure to start by explaining to them how the collaboration process would work with this new technology, and walk them through connecting their headset and downloading the Yulio Viewer app to make sure they're up and running.
  • Is your client locally based? If not, is it worth sending them their own VR headset for the project?
  • How much is your client worth to you? Is it worth leaving them their own headset, and if so, how much are you willing to invest in it?

  Of course, the first time you introduce a client to VR, we recommend handing them an already-prepared device, loaded with a few good quality designs, for a smooth first-time VR experience. Talk to them as they're using the headset, and explain the basics of navigating VR so you don't leave them feeling overwhelmed. At the end of the day, VR is about the experience for your client, not yourself. You're just helping your clients think like you! You're trying to make it as easy and enjoyable as possible for them, while adding as much value as you can to the exchange. Want to know more about VR? Head on over to Yulio and experience it for yourself.


Rachel Chan

Rachel Chan

Rachel is a writer for Yulio, covering all things VR. With a keen interest in creativity and innovation, Rachel enjoys seeing how businesses use VR in their workflow, and how they have been transformed by it.